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  • Quaternion - Wikipedia, the free encyclopedia

    In mathematics , quaternions are a non-commutative extension of complex numbers . They were first described by the Irish mathematician , Sir William Rowan Hamilton , in 1843 and ...
  • Quaternion -- from Wolfram MathWorld

    The quaternions are members of a noncommutative division algebra first invented by William Rowan Hamilton. The idea for quaternions occurred to him while he was walking along the ...
  • NeHe Productions: OpenGL Lesson #Quaternion_Camera_Class

    Lately I have been studying Quaternions for doing rotations and to be entirely honest I still don't understand them quite as well as I should.
  • Gamasutra - Features - "Rotating Objects Using Quaternions" [07.03.98]

    By Nick Bobick Gamasutra July 3, 1998. This article originally appeared in the February 1998 issue of:
  • Doing Physics with Quaternions

    A research effort to see how much of standard physics can be done using only quaternions, a 4-dimensional division algebra.
  • GameDev.net - Do We Really Need Quaternions?

    Do We Really Need Quaternions? by Diana Gruber. Editor's Note This has been, without question, the most controversial article we've ever posted, as evidenced by this thread , among ...
  • Quaternions - MapleConnect Third Party Products - Maplesoft

    Maplesoft is a world leader in mathematical and analytical software. The Maple system embodies advanced technology such as symbolic computation, infinite precision numerics ...
  • Sympathetic Vibratory Physics - Iverson/Pond - Quaternions.

    QUATERNIONS by Ben Iverson & Dale Pond , 1993. Quaternions were developed in 1843 by W. R. Hamilton (1805-1865) in Dublin, Ireland. The background of these is rather hazy and is ...
  • Visualizing Quaternions --- Home Page

    Visualizing Quaternions ... 1. Overview : Introduction. Visualizing Quaternions , is published by Morgan-Kaufmann/Elsevier, ISBN 10:0-12-088400-3/ISBN 13:978-0-12-088400-1.
  • Using Linden Script Language (LSL )

    While the Euler representation is fairly intuitive and is supported within LSL, rotational movments may also be represented as "quaternions." Quaternions are implemented within LSL ...

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